Archive: October 2007

F A L L B R E A K

fall1.jpg

For our final project, we are creating a collective experiment in publication and distribution. This means we are going to make a collaborative effort to create a “book”–––which will exist both in print and online–––and we will experiment with means of distribution. This book will consist of content generated by each of you. You are in control of your own “chapter,” which may manifest in any way you see fit. The only criteria are that 1) your digital project may be linked to the digital projects of your peers, and that 2) your analog project may be put into a collective package alongside the projects of your peers.

The reason for making an artists’ “book,” in both digital and analog forms, is to push us to examine and question the translation between printed and digital “matter” in terms of art making. I have selected readings for you to absorb over the break that are about media transitions, to fuel critical thinking about what it means for us, as artists and writers, to shift between digital and analog. I am also putting some books on reserve for you to graze through that deal with typical artists’ book, to further your thinking about how you might like to create an analog version.

Some questions you might ask are:
What does the book look like in 50 years?
What do you like about the image of this future book, and what do you dislike about it?
What can we glean from the transition from film to video, and how does that relate to other parallel transitions (i.e. the movement from paper to digital information)?
As artists, how can we create a work that exists in both worlds, digital and analog?
Is this even possible?
What is lost and/or gained in translation, and how can we express the material that is in that gap––the conceptual space between digital and analog?
What is the difference between how you read something on a screen and how you look at it on a piece of paper?
What is the difference in how you look at a piece of art on a screen and how you look at it on a piece of paper?

For this collective effort, I envision each of you landing on a personal project that explores the questions suggested by the ideas we have talked about so far, as well as the ideas you will absorb over break. Your personal project can really be seen as two projects: (an online version, and a print version). This can be interpreted in many ways, and I encourage you to let your thoughts go––think about the mediums of “book-ness” and “internet-ness.”

OK, following this project description is a list of readings.

When you come to class on Monday October 29, I would like you to have a solid idea of what you want to offer for the project. It is OK if this idea shifts a little after we all get back together and discuss, but I don’t want you to think in terms of a possible idea, I want you to come up with a definite idea. We will have only 6 weeks to create our projects and distribute them after the break. I will generate a list of dates that will work as deadlines to move the project along, so that production and distribution run smoothly.

OK, good luck!

See you on the 29th.

1. Paradox in the Evolution of an Art Form: Great Expectations and the Making of History, by Marita Sturken

2. A World in Three Aisles: Browsing the post-digital library, by Gideon Lewis-Kraus

3. Digital Decay, by Bruce Sterling

4. Toward an Aesthetics of Transition, by David Thornburn and Henry Jenkins

5. The Dead Media Project: A Modest Proposal and Public Appeal, by Bruce Sterling

6. The Death of Film/ The Decay of Cinema, by Godfrey Cheshire

7. The Institute for the Future of the Book

Warbiking in Toronto

The warbike is a Toronto art project. It picks up nearby WiFi signals, making a chime noise with each one.

As you cycle the streets, you’ll hear the activity of this invisible communications layer that permeates our public spaces.

Warbike away

(via MetaFilter)

YEAH!

even though I am still on the fence over this (although I’m leaning towards being okay with it I still have one foot on the other side), th is particular example is pretty cool nonetheless.

-matt


Originally
from Smart Mobs

by Bryan Alexander


reBlogged

on Oct 11, 2007, 12:00AM

Originally by Bryan Alexander from Smart Mobs on October 10, 2007, 5:00pm

Picture 2-84

Yahoo informs us that the Pope “has landed a recurring role on Fox’s 24.” Oh wait, it’s Carly Pope, not the Pope. But she does look a little like the Pope in the photo that Yahoo ran with the story.

Link (Thanks,
Molly
!)

Again, something we talked about in class appearing on Boing Boing the next day! What’s up with this? Are one of you secretly writing for them?

-matt


Originally
from Boing Boing

by Mark Frauenfelder


reBlogged

on Oct 10, 2007, 7:19PM

Originally by Mark Frauenfelder from Boing Boing on October 10, 2007, 12:19pm

The total area of the worlds’ Wal-Marts is larger than the total area of Manhattan; Good Magazine’s infographic tells the story.

Link

(via Kottke)

Remember: It may have been posted on Boing boing, but you heard it from Ezra first. what is the blog that you’re looking at, Ezra? It appears boing boing’s reading it, too.

-matt


Originally
from Boing Boing

by Cory Doctorow


reBlogged

on Oct 10, 2007, 9:36PM

Originally by Cory Doctorow from Boing Boing on October 10, 2007, 2:36pm

SimCity Societies — the forthcoming installment in the classic urban simulation franchise — will include a global warming variable. If your SimSocieties aren’t carefully balanced, they’ll swamp their environments with greenhouse gasses and die off. The module is produced with BP, who, I guess, are trying to figure out what a giant oil company does next.


The game does not force players to power their cities any specific way, but allows them to make choices, each of which come with advantages and disadvantages. Similar to real-life, the least expensive and most readily-available buildings in SimCity Societies are also the biggest producers of carbon dioxide, an invisible gas that contributes to global warming. Should players choose to build cities dependent on these types of sources for power to conserve their in-game money, their carbon ratings will rise and, at reaching critical levels, the game will issue alerts about the threat of the various natural disasters like droughts, heat waves and others that may strike their cities.

Alternatively, players can strive to create a greener environment and avoid hazards caused by excessive carbon emissions by choosing from a variety of BP Alternative Energy low-carbon power options. Using hydrogen and natural gas plants to wind farms and solar power, SimCity Societies encourages people to learn about some of the causes and consequences of global warming in an engaging, educational and meaningful way. While these power sources maintain nearby property values and keep the cities’ citizens safer from disaster, they also mimic real-life in that they cost players more of their funds, and do not produce as much power as less green options that take up similar space. Informative real-world snippets about power production and conservation will also be available in-game, informing players of global warming issues both virtually and in reality.

Link

(via Wonderland)

Great! Except for the fact that there’s an in-game sponsor of BP? weirrrrrrd. Will this just be another fact of life within the game, or something bigger? I haven’t seen conservative blog reaction to this yet, but I’m sure i’s out there.

-Matt


Originally
from Boing Boing

by Cory Doctorow


reBlogged

on Oct 11, 2007, 9:40AM

Originally by Cory Doctorow from Boing Boing on October 11, 2007, 2:40am

This is a somewhat long but well-written and interesting post about what happens to album art in an age of digital music. Even now album art has become something that the Big 4 album companies don’t bother as much with, when really it gives your hard copy of the music something that a digital copy could never have.

-matt


Originally
from del.icio.us/tag/future

by shaunline


reBlogged

on Oct 10, 2007, 5:55PM

Originally by shaunline from del.icio.us/tag/future on October 10, 2007, 10:55am

A UK band called Batch Totem has released a 74-minute album compressed down to fit on a 1.4MB, 3.5″ floppy disk. Who need vinyl nostalgia?


“Trunkeret & Ikonisk” by Batch Totem (an alias for musician, Jonas Olesen) consists of 19 tracks, which are heavily compressed in the GSM 6.10 WAV format, at various bitrates. The album is on the Ristretto label, and can be bought online with PayPal.

“The idea is essentially to release an album on an almost obsolete medium that fits very well with the music on an aesthetical level,” says Olesen. “Secondly, the scope of the project is to use heavy compression as a feature that shapes the music, instead of a limitation that reduces

sound quality.”

Link

(Thanks, Matt!)

With all the hype of Radiohead’s new DRM-free downloadable albums, I’d like to take a second to consider this album being released on the “obsolete” floppy disc and wonder about the future of media like vinyl, cds, etc and what is means for a recording type to be “obsolete.”
-Matt (not the matt that Cory is thanking, though).


Originally
from Boing Boing

by Cory Doctorow


reBlogged

on Oct 10, 2007, 1:26AM

Originally by Cory Doctorow from Boing Boing on October 9, 2007, 6:26pm


Google Maps‘ controversial Street View feature gets ground-level, 360-degree views of six more cities today: Chicago, Philadelphia, Phoenix, Pittsburgh, Portland, Ore. and Tucson, Ariz. That makes 15 cities total where residents can dodge parking tickets and wait to see the funny/crazy sights around town.

A lot of people have a lot of problems (some legitimate, in my opinion) with this service. However, there are also some sites that aggregate interesting pictures of slices of life around the cities that have been captured so far. It makes me think about the Mass Observation movement in Britain in the earlier half of the 20th century. Could one do a piece showing a day in a particular city? I would love to see pieces done on separate cities that document life in specific cities.

-Matt


Originally
from Lifehacker

by Kevin Purdy


reBlogged

on Oct 9, 2007, 2:00PM

Originally by Kevin Purdy from Lifehacker on October 9, 2007, 7:00am

We felt it was once again time to share some trend watching tips and tricks with you. Find out about the ‘why’ of trend spotting, the mindset required, the resources you need, the process of embedding trends into your organization, and how to apply them.

Find our top 5 tips for trend watching here »

This entire blog is sort of funny until you realize that they are deadly serious. Are trends just real life memes? I guess because I almost automatically associate trendwatching with consumerism and marketing, it is sort of an uneasy feeling. -Matt


Originally
from trendwatching.com

by newsletter@trendwatching.com


reBlogged

on Sep 3, 2007, 2:00PM

Originally by newsletter@trendwatching.com from trendwatching.com on September 3, 2007, 7:00am

Filed under:

Spammers in the UK just got a little pick-me-up from the Information Commissioner’s Office, which recently evaluated its rules and decided that Bluetooth was not covered by the Privacy and Electronic Communications Regulations, which prohibits advertisers and marketers from sending unsolicited messages on a “public electronic communications network.” Since Bluetooth doesn’t operate over a public network like SMS or email, the ICO can’t apply the privacy regulations as they’re now written to Bluetooth messaging — advantage, spammers. The ruling isn’t official yet, but we’d be surprised if the regulations weren’t re-written to include Bluetooth and other short-range wireless connectivity standard pretty quickly.

[Via Tech.co.uk]

 

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Office Depot Featured Gadget: Xbox 360 Platinum System Packs the power to bring games to life!

Oh the possibilities of fun things to do, knowing this…


Originally
from Engadget

by Nilay Patel


reBlogged

on Oct 9, 2007, 1:34PM

Originally by Nilay Patel from Engadget on October 9, 2007, 6:34am

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